Selected Articles
Przybylski, (in press). Who believes electronic games cause real-world aggression? Cyberpsychology, Behavior, and Social Networking.
Przybylski, Deci, E. L., Rigby, C. S., & Ryan, R. M. (in press) Competence-impeding electronic games and players’ aggressive feelings, thoughts, and behaviors. Journal of Personality and Social Psychology.
Przybylski, Murayama, K., DeHaan, C. R., & Gladwell, V. (2013). Motivational, emotional, and behavioral correlates of fear of missing out. Computers in Human Behavior. 29, 1814-1848.
Weinstein, N., Przybylski, & Ryan, R. M. (2013). The integrative process: New research and future directions. Current Directions in Psychological Science. 22, 69-74.
Przybylski, Weinstein, N., Murayama, K., Lynch, M. F., & Ryan, R. M. (2012). The ideal self at play: The appeal of videogames that let you be all you can be. Psychological Science, 23, 69-76.
Przybylski, & Weinstein, N. (2012). Can you connect with me now? How the presence of mobile communication technology influences face-to-face conversation quality. Journal of Social and Personal Relationships. Online First, DOI: 10.1177/0265407512453827.
Przybylski, (2012). We’ll miss you Steve: How the death of a technology innovator emotionally impacts those who use and love his digital devices. Cyberpsychology, Behavior, and Social Networking, 15, 335-338.
Weinstein, N., Przybylski, & Ryan, R. M. (2012). The index of autonomous functioning: Development of a scale of human autonomy. Journal of Research in Personality, 46, 397-413.
Weinstein, N., Legate, N., & Przybylski, A. K. (2012) Beauty is in the eye of the psychologically fulfilled: How need satisfying experiences shape aesthetic perceptions of spaces. Motivation and Emotion, Online First, DOI: 10.1007/s11031-012-9312-7.
Weinstein, N., Ryan, W. S., DeHaan, C. R., Przybylski, Legate, N., & Ryan, R. M. (2012). Parental autonomy support and discrepancies between implicit and explicit sexual identities: Dynamics of self-acceptance and defense. Journal of Personality and Social Psychology, 102, 815-832
Przybylski, Rigby, C. S., & Ryan, R. M. (2010). A motivational model of videogame engagement. Review of General Psychology, 14, 154-166.
Przybylski, Ryan, R. M., & Rigby, C. S. (2009). The motivating role of violence in video games. Personality and Social Psychology Bulletin, 35, 243-259.
Przybylski, Weinstein, N., Ryan, R. M., & Rigby, C. S. (2009). Having to versus wanting to play: Background and consequences of harmonious versus obsessive engagement in video games. CyberPsychology & Behavior, 12, 485-492.
Weinstein, N., Przybylski, & Ryan, R. M. (2009). Can nature make us more caring? Effects of immersion in nature on intrinsic aspirations and generosity. Personality and Social Psychology Bulletin, 35, 1315-1329.
Rigby, C. S., & Przybylski, A. K. (2009). Virtual worlds and the learner hero: How today’s video games can inform tomorrow’s digital learning environments. Theory and Research in Education, 7, 214-223.
Ryan, R. M., Rigby, C. S., & Przybylski, A. K. (2006). Motivation pull of video games: A Self-determination theory approach. Motivation and Emotion, 30, 347-365.